![]() ![]() Let's hope like hell he's right about that, because teaching machines exactly what we're afraid of sounds like a. "The same technology we are using in this silly project could actually be used to comfort, to invite humans to co-operate with machines," Dr. Silent Hill is a horror video game that has a clever way of keeping players on edge. The idea is to teach machines what humans don't like, then apply the opposite to help them. Remember, the realm of fiction responded almost immediately to the advent of the roleplaying game with those choose your own adventure books of the 70s. You might wonder why you would help create your own personal hell, but researchers from MIT and Australia's CSIRO think their work could actually aid humanity. The system is pretty complicated, but its good once you get the hang of it. (You can vote yourself on faces and landscapes in various styles, including "slaughterhouse," "toxic city" and "alien invasion.") Theres a tabletop roleplaying game called HERO which gives you incredible flexibility in creating your own superhero using a point buy system. After 200,000 votes and counting, it was able to refine the algorithms and produce scarier images more consistently. The team asked humans to vote on which faces are scariest, then fed the data back into the AI. At least, sometimes - it also produced images that were more goofy than scary, and that's where you come in. ![]() "So we take a zombie face –- a really scary one –- and feed it into the neural network." From just a single heavily weighted image, the algorithm was able to produce scary images on its own. Manuel Cebrian told the Sydney Morning Herald. The AI analyzed 200,000 normal human faces and was soon able to generate its own, but the team wanted to take it in another, freakier direction. Researchers from MIT and Australia's CSIRO have created the Nightmare Machine, an AI algorithm that can transform a normal face or landscape into nightmare fuel. I'm planning to work on this project for the next months and a whole lot of features have yet to be implemented (tutorial, random map generator, social system, happiness system, aging, seasons, crafting, buildings, farming, cars, etc.).Ĭontrols are listed under Menu (Esc) -> Options.įor now this is it.Robots are learning to create zombie faces and apocalyptic landscapes, and with your help, they can make them even more terrifying. Customisable features of your character:-fur color and markings-ears, eyes, hands, feet, wings (optional), hair-accessories like collars etc.-background. But the goal is to create a complex simulation of the given scenario that creates a story of its own. A game that helps you create a fursona or furry OC. This game is planned as a sandbox / simulation game and will probably not have a story line. I work a lot with random generators, therefore the entire map as well as the houses and the characters are generated randomly. But still this prototype shows what kind of game this is planned to become. Dreams, which was released for PlayStation 4 on Friday, is the most powerful example yet of the genre that Healey and Media Molecule have helped pioneer. ![]() There is no sound yet, some GUI elements are only decorative by now and there may be some minor bugs left. For now it's mainly the basic structure for a game like this to run. This is a very early version of the game and a lot of features are not implemented yet. Every survivor is not just a unit but a character with indiviual looks, skills, tastes, needs, wishes and interests, and of course these interests may be in conflict. Hunger and the undead are dangerous - especially at night - but you also have to manage the social structure of the survivor group to avoid conflicts and keep everyone happy. Resurrection Nightmare simulates a small group's fight for survival during a zombie apocalypse. Resurrection Nightmare simulates a small group's fight for survival during a zombie apocalypse - and you take control.Īfter 10 months of development the first version of this horror-strategy-survival game is ready to be shown to the public (Halloween seems to be the right time to do this -) ).
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